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Robocide Interface/Art direction

I was the Lead artist in this project. The team was varying from 2-5 artists over the project and we used outsourced resources for 3d and concept art. I designed and implemented the interface with another artist. I also made the overall art direction for the project and managed the outsourcing, modelled the initial robot models, made animations, rigs, environment art, special effects and lighting/texturing solutions. Phew, was that all? Oh, quite a lot of icons too...

I made the UX/UI design and art direction in collaboration with another UI artist. I also made the robot art direction and UI implementation.

I made the UX/UI design and art direction in collaboration with another UI artist. I also made the robot art direction and UI implementation.

Another robot model.

Another robot model.

Interface design and art direction.

Interface design and art direction.

Robocide is a mobile micro rts game. This is the title screen for the game made by Stuart McDonald.

Interface design and art direction. I made effects for this screen like rotating planets in 2d.

Interface design and art direction. I made effects for this screen like rotating planets in 2d.

Interface design and art direction.

Interface design and art direction.

AI enemy "style" mockup.

AI enemy "style" mockup.

Player "style" mockup.

Player "style" mockup.

We outsourced a lot of stuff. This is just one example of the feedback loop. Model created by AMC Romania.

We outsourced a lot of stuff. This is just one example of the feedback loop. Model created by AMC Romania.