I was the Lead artist in this project. The team was varying from 2-5 artists over the project and we used outsourced resources for 3d and concept art. I designed and implemented the interface with another artist. I also made the overall art direction for the project and managed the outsourcing, modelled the initial robot models, made animations, rigs, environment art, special effects and lighting/texturing solutions. Phew, was that all? Oh, quite a lot of icons too...
Robocide is a mobile micro rts game. This is the title screen for the game made by Stuart McDonald.