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Robocide environment design

I was the Lead artist in this project. Creating this environment art is yet one of my favourite things ever. We came up with a system where it's practically unlimited what you can do with sprites and I took the most out of it. I created lots of sprites in World machine, Modo and Photoshop and just blended them together in Unity. Buildings are 3d. Some of the buildings are outsourced but as always there's lots of work to make them all consistent and functional in the game.

My role also consisted art direction, outsource managing, interface design and art, modelling, rigging, animations and special effects. We had 2-5 artists working on this project.

The "crystal world" is my favourite

The "crystal world" is my favourite

Robocide: New Micro RTS for Touch - Trailer

Testing elements in Unity. Crystals are destructible assets.

Testing elements in Unity. Crystals are destructible assets.

Concept models for player base upgrades. Never ended up in the game.

Concept models for player base upgrades. Never ended up in the game.

Some early style concept

Some early style concept

Early style concept. The game was not about robots back then.

Early style concept. The game was not about robots back then.

Mars

Mars

Earth

Earth